Wiselib
wiselib.testing/internal_interface/position/position.h
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00001 /***************************************************************************
00002 ** This file is part of the generic algorithm library Wiselib.           **
00003 ** Copyright (C) 2008,2009 by the Wisebed (www.wisebed.eu) project.      **
00004 **                                                                       **
00005 ** The Wiselib is free software: you can redistribute it and/or modify   **
00006 ** it under the terms of the GNU Lesser General Public License as        **
00007 ** published by the Free Software Foundation, either version 3 of the    **
00008 ** License, or (at your option) any later version.                       **
00009 **                                                                       **
00010 ** The Wiselib is distributed in the hope that it will be useful,        **
00011 ** but WITHOUT ANY WARRANTY; without even the implied warranty of        **
00012 ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         **
00013 ** GNU Lesser General Public License for more details.                   **
00014 **                                                                       **
00015 ** You should have received a copy of the GNU Lesser General Public      **
00016 ** License along with the Wiselib.                                       **
00017 ** If not, see <http://www.gnu.org/licenses/>.                           **
00018 ***************************************************************************/
00019 #ifndef __INTERNAL_INTERFACE_POSITION___
00020 #define __INTERNAL_INTERFACE_POSITION___
00021 
00022 #include <math.h> // NOTE: required for sqrt
00023 #include "util/serialization/serialization.h"
00024 namespace wiselib
00025 {
00026 
00027    template<typename Float_P,typename block_data_P, typename OsModel_P>
00028    struct PositionType
00029    {
00030       typedef Float_P Float;
00031       typedef block_data_P block_data;
00032       typedef OsModel_P OsModel;
00033 
00034       Float x, y, z;
00035 
00036       PositionType()
00037       {}
00038 
00039       PositionType( const Float& a, const Float& b, const Float& c )
00040       : x  ( a ),
00041         y ( b ),
00042         z ( c )
00043       {}
00044 
00045       PositionType( block_data* buff )
00046       {
00047          get_Position3D_from_buffer( buff );
00048       }
00049 
00050       enum Position_Positions
00051       {
00052          X_POS = 0,
00053          Y_POS = X_POS + sizeof(Float),
00054          Z_POS = Y_POS + sizeof(Float)
00055       };
00056 
00057       inline block_data* set_buffer_from_Position2D( block_data* buff, size_t offset = 0)
00058       {
00059          write<OsModel, block_data, Float>( buff + X_POS + offset, x );
00060          write<OsModel, block_data, Float>( buff + Y_POS + offset, y );
00061          return buff;
00062       }
00063 
00064       inline block_data* set_buffer_from_Position3D( block_data* buff, size_t offset = 0 )
00065       {
00066          write<OsModel, block_data, Float>( buff + X_POS + offset, x );
00067          write<OsModel, block_data, Float>( buff + Y_POS + offset, y );
00068          write<OsModel, block_data, Float>( buff + Z_POS + offset, z );
00069          return buff;
00070       }
00071 
00072       inline void get_Position2D_from_buffer( block_data* buff, size_t offset = 0 )
00073       {
00074          x = read<OsModel, block_data, Float>( buff + X_POS + offset );
00075          y = read<OsModel, block_data, Float>( buff + Y_POS + offset );
00076       }
00077 
00078       inline void get_Position3D_from_buffer( block_data* buff, size_t offset = 0 )
00079       {
00080          x = read<OsModel, block_data, Float>( buff + X_POS + offset );
00081          y = read<OsModel, block_data, Float>( buff + Y_POS + offset );
00082          z = read<OsModel, block_data, Float>( buff + Z_POS + offset );
00083       }
00084 
00085       inline size_t  get_buffer_size_2D(){return 2*sizeof( Float );}
00086 
00087       inline size_t  get_buffer_size_3D(){return 3*sizeof( Float );}
00088 
00089    };
00090 
00091    template<typename Float, typename block_data, typename Os>
00092    Float dist(const PositionType<Float, block_data, Os> p1, const PositionType<Float, block_data, Os> p2)
00093    {
00094       const register Float inc_x = p1.x - p2.x;
00095       const register Float inc_y = p1.y - p2.y;
00096       const register Float inc_z = p1.z - p2.z;
00097       return sqrt( inc_x*inc_x + inc_y*inc_y + inc_z*inc_z );
00098    }
00099 
00100    // NOTE: square of euclidean distance is not a distance!
00101    template<typename Float, typename block_data, typename Os>
00102    Float distsq(const PositionType<Float, block_data, Os> p1, const PositionType<Float, block_data, Os> p2)
00103    {
00104       const register Float inc_x = p1.x - p2.x;
00105       const register Float inc_y = p1.y - p2.y;
00106       const register Float inc_z = p1.z - p2.z;
00107       return inc_x*inc_x + inc_y*inc_y + inc_z*inc_z;
00108    }
00109 
00110 }
00111 #endif
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