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GAME-ON®'2006
November 29th - December 1st, 2006
Technical University of Braunschweig, Braunschweig, Germany
Conference Committee
International Programme CommitteePhysics and SimulationGraphics Simulation and Techniques
Ian Marshall, Engineering, Mathematical & Information Science, Coventry University, United Kingdom Facial, Avatar, NPC, 3D in Game Animation
Marco Gillies, Dept. of Computer Science, University College London, London, United Kingdom Artificial IntelligenceArtificial Intelligence and Simulation Tools for Game Design
Stefano Cacciaguerra, Department of Computer Science, University of Bologna, Bologna, Italy Learning & Adaptation
Track Chair: Christian Bauckage, Deutsche Telekom, Berlin, Germany Intelligent/Knowledgeable AgentsSue Greenwood, Department of Computing, Oxford Brookes University, Oxford, United Kingdom Collaboration & Multi-agent SystemsBörje Karlsson, PUC, Rio de Janeiro, Brazil Opponent ModellingIngo Steinhäuser, Binary-Illusions, Braunschweig, Germany Rendering TechniquesVolker Paelke, Dept. of Computer Science, University of Hannover, Hannover, Germany Voice InteractionOliver Lemon, School of Informatics, Edinburgh University, Edinburgh, United Kingdom Artistic input to game and character designOlli Leino, Media Studies, U. of Lapland, Rovainiemi, Finland Storytelling and Natural Language Processing
William Swartout, Information Sciences Institute, University of Southern California, Marina del Rey, USA Security Issues in Online GamingRobert Askwith, Network Security, Liverpool John Moore University, Liverpool, United Kingdom ApplicationsTrack Chair: Leon Smalov, Digital Entertainment and Creativity Department, Coventry University, Coventry, United Kingdom Wargaming Aerospace Simulations, Board Games etc....MMOG's
Mike Katchabaw, Comp. Sci., University of Western Ontario, London, Canada Games for trainingTina Wilson, Open University, Milton Keynes, United Kingdom Games Console DesignGames Applications in Education, Government, Health, Corporate, First Responders and ScienceAIBO Based GamingLeon Rothkrantz, Data and Knowledge Engineering, Delft University of Technology, Delft, The Netherlands | ||||||
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