GAME-ON®'2006
Conference Programme
Below you'll find the preliminary conference programme as well as a list of accepted papers. You can also download the final programme.
Programme
Wednesday, November 29th
Thursday, November 30th
Friday December 1
TUTORIALS
The Myths (and Truths) of Java Games Programming
Andrew Davison, Prince of Songkla University, Hat Yai, Songkhla, Thailand
JOGL: JAVA and OPENGL
Andrew Davison, Prince of Songkla University, Hat Yai, Songkhla, Thailand
WORKSHOP
Gaming with AIBO Robots
Leon Rothkrantz, TU Delft, Delft, The Netherlands
DEMO
Rise of Atlantis - A student strategy game project
Christoph Salge, Christian Lipski, Tobias Mahlmann, TU Braunschweig, Braunschweig, Germany
PAPERS
GAME GRAPHICS I
RENDER-01
Optimizing the Deferred Shading
Frank Puig Placeres
RENDER-02
Effective Multi-resolution Rendering and Texture Compression for Captured
Volumetric Trees
Christian Linz and Marcus Magnor, Institut fur Computergraphik, TU
Braunschweig, Germany and Alex Reche-Martinez, George Drettakis, REVES/INRIA,
Sophia-Antipolis, France
GAME GRAPHICS II
RENDER-03
Realistic Rendering of Point Cloud Models with Ambient Shadowing and
Environment Lighting
Sushil Bhakar, Feng Liu, Thomas Fevens, Sudhir Mudur, Concordia University,
Montreal, Quebec, Canada
GRAPH-03
Interactive learning interface for automatic 3D scene generation
Yoshiaki Akazawa, Yoshihiro Okada and Koichi Niijima, Graduate School of
Information Science and Electrical Engineering, Kyushu University, Fukuoka,
Japan
ARTIFICIAL INTELLIGENCE I
AI-01
Applying Robotic Techniques for Behavior Recognition in Game Agents
Verena V. Hafner, Technische Universitat Berlin, DAI Labor and Christian
Bauckhage, Martin Roth, Deutsche Telekom AG, Laboratories, Berlin, Germany
AI-02
AI System Designs for the First RTS-Game AI Competition
Michael Buro, James Bergsma , Timothy Furtak, Frantisek Sailer, David Tom, and
Nick Wiebe, University of Alberta, Edmonton, Alberta, Canada and David
Deutscher, Tel Aviv University, Israel
AI-03
A Multiagent Soccer Simulator based on a Simplified Soccer Model
Iwein J.J. Borm and L.J.M. Rothkrantz, Delft University of Technology, Delft,
The Netherlands
ARTIFICIAL INTELLIGENCE II
AI-04
A Guided Genetic Algorithm for the Planning in Lunar Lander Games
Zhangbo Liu, University of British Columbia, Vancouver, Canada
DESIGN-01
A First Look at Build-Order Optimization in Real-Time Strategy Games
Alex Kovarsky and Michael Buro, University of Alberta, Edmonton, Alberta,
Canada
ROBOTICS
ROBO-01
Robot Soccer Strategy Described By Text File
Vaclav Snasel, Jan Martinovic, Pavel Kromer and Bohumil Horak
VSB - Technical University of Ostrava, Ostrava, Czech Republic
ROBO-02
An Aibo Watchdog
Zhenke Yang, Bou Tsing Hau and Leon Rothkrantz, Delft University of Technology,
Delft, The Netherlands
MOBILE GAMING
MMO-01
On guaranteeing Equity to Mobile Players in a Metaverse
Stefano Cacciaguerra, University of Bologna, Cesena (FC), Italy
MOBILE-01
On Bringing Adventure Games into the Mobile Gaming Scenario
Marco Furini, University of Piemonte Orientale, Italy
MOBILE-02
Using Mobile MultiHop Adhoc Networks for MultiPlayer Games
Oliver Wellnitz and Lars Wolf, IBR, Technische Universität Braunschweig,
Braunschweig, Germany
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