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GAME-ON®'2006
November 29th - December 1st, 2006
Technical University of Braunschweig, Braunschweig, Germany
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Conference Programme

Below you'll find the preliminary conference programme as well as a list of accepted papers. You can also download the final programme.

PDF layout Final Programme

Programme

Wednesday, November 29th

09.00 - 17.00Registration
10.30 - 12.30Tutorial Paper:
The Myths (and Truth) of Java Game Programming
Tutorial Part I:
JOGL: Java and OpenGL
12.30 - 14.00Lunch
14.00 - 16.00Tutorial Part II:
JOGL: Java and OpenGL
16.00 - 16.30Coffee Break
16.30 - 17.30Tutorial Part III:
JOGL: Java and OpenGL
17.30 - 18.30AIBO Soccer Game and Get-together-Party

Thursday, November 30th

09.00 - 10.00Keynote Speaker, Prof. Wand
10.00 - 11.00Game Graphics I
11.00 - 11.30Coffee Break
11.30 - 12.30Game Graphics II
12.30 - 14.15Lunch
14.15 - 15.00Game Demo by TU Braunschweig Students
15.00 - 15.30Coffee Break
15.30 - 17.00Artificial Intelligence I
17.00 - 17.30Coffee Break
17.30 - 18.30Artificial Intelligence II
20.00 - 23.00Conference Dinner

Friday December 1

08.30 - 09.30Invited Talk, Prof. Masuch
09.30 - 10.30Robotics Gaming
10.30 - 11.00Coffee Break
11.00 - 12.30Mobile Gaming
12.30 - 12.45Closing session and best paper award
12.45 - 14.45Lunch
(45 minutes for transfer)
15.30 - 17.30Company Visit to DLR Braunschweig

TUTORIALS

The Myths (and Truths) of Java Games Programming
Andrew Davison, Prince of Songkla University, Hat Yai, Songkhla, Thailand

JOGL: JAVA and OPENGL
Andrew Davison, Prince of Songkla University, Hat Yai, Songkhla, Thailand

WORKSHOP

Gaming with AIBO Robots
Leon Rothkrantz, TU Delft, Delft, The Netherlands

DEMO

Rise of Atlantis - A student strategy game project
Christoph Salge, Christian Lipski, Tobias Mahlmann, TU Braunschweig, Braunschweig, Germany

PAPERS

GAME GRAPHICS I

RENDER-01
Optimizing the Deferred Shading

Frank Puig Placeres

RENDER-02
Effective Multi-resolution Rendering and Texture Compression for Captured Volumetric Trees

Christian Linz and Marcus Magnor, Institut fur Computergraphik, TU Braunschweig, Germany and Alex Reche-Martinez, George Drettakis, REVES/INRIA, Sophia-Antipolis, France

GAME GRAPHICS II

RENDER-03
Realistic Rendering of Point Cloud Models with Ambient Shadowing and Environment Lighting

Sushil Bhakar, Feng Liu, Thomas Fevens, Sudhir Mudur, Concordia University, Montreal, Quebec, Canada

GRAPH-03
Interactive learning interface for automatic 3D scene generation

Yoshiaki Akazawa, Yoshihiro Okada and Koichi Niijima, Graduate School of Information Science and Electrical Engineering, Kyushu University, Fukuoka, Japan

ARTIFICIAL INTELLIGENCE I

AI-01
Applying Robotic Techniques for Behavior Recognition in Game Agents

Verena V. Hafner, Technische Universitat Berlin, DAI Labor and Christian Bauckhage, Martin Roth, Deutsche Telekom AG, Laboratories, Berlin, Germany

AI-02
AI System Designs for the First RTS-Game AI Competition

Michael Buro, James Bergsma , Timothy Furtak, Frantisek Sailer, David Tom, and Nick Wiebe, University of Alberta, Edmonton, Alberta, Canada and David Deutscher, Tel Aviv University, Israel

AI-03
A Multiagent Soccer Simulator based on a Simplified Soccer Model

Iwein J.J. Borm and L.J.M. Rothkrantz, Delft University of Technology, Delft, The Netherlands

ARTIFICIAL INTELLIGENCE II

AI-04
A Guided Genetic Algorithm for the Planning in Lunar Lander Games

Zhangbo Liu, University of British Columbia, Vancouver, Canada

DESIGN-01
A First Look at Build-Order Optimization in Real-Time Strategy Games

Alex Kovarsky and Michael Buro, University of Alberta, Edmonton, Alberta, Canada

ROBOTICS

ROBO-01
Robot Soccer Strategy Described By Text File

Vaclav Snasel, Jan Martinovi­c, Pavel Kromer and Bohumil Horak VSB - Technical University of Ostrava, Ostrava, Czech Republic

ROBO-02
An Aibo Watchdog

Zhenke Yang, Bou Tsing Hau and Leon Rothkrantz, Delft University of Technology, Delft, The Netherlands

MOBILE GAMING

MMO-01
On guaranteeing Equity to Mobile Players in a Metaverse

Stefano Cacciaguerra, University of Bologna, Cesena (FC), Italy

MOBILE-01
On Bringing Adventure Games into the Mobile Gaming Scenario

Marco Furini, University of Piemonte Orientale, Italy

MOBILE-02
Using Mobile MultiHop Adhoc Networks for MultiPlayer Games

Oliver Wellnitz and Lars Wolf, IBR, Technische Universität Braunschweig, Braunschweig, Germany